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Diablo III monks and equipment under the God difficulty to choose the basis of guidelines

 

First of all .. I am also a novice, 57 II cakes, leveling the road hit the auction at least 200W property heap 300 resistance (left 2000DPS, and 8000 blood), 1000 + Dexterity (left 5000 + blood ...) 3W blood (2000DPS, 60 resistance) extreme direction (about 40 confused when to toss).

 

Now have a rough understanding of basic equipment, property of the monks, so share it for your reference.

Weapons

The weapons of the monks is an important symbol to determine the monks genre: held dodge flow, hands back airflow with one hand + shield turtle and flow, and so on, related posts, please find their own, this is only that the equipment properties.

 

A second injury: a direct DPS increase.

 

2 IAS: dual wield / single handed + shield schools with high injury and return-air speed.

 

Agile: direct DPS increase.

 

Seconds injured natural Needless to say, hands flow is a ultra-high DPS hands stick to give you a full screen five the number of ultra-cool injury experience weapons in one hand + shield poor will lead eventually strange grinding mill death is not dead strange.

 

IAS is a monk weapon the second most important properties of the fine air of the monks is a need to look at the next break out, Why ponley the speed of the refined gas than the other skills? Because of the speed, so a high DPS attack speed 1.10 Mace gives you just endless "essence", a DPS is not so high but IAS 1.57 glove will let you feel the skills cast very smooth.

 

Needless to say agility ... the premise of equal DPS agility course, the higher the better .. but burst DPS comes with the attack speed of weapons to upgrade to a large agile than explosive weapons.

 

Hint: Dual Wield main hand weapon second injury gap over the General Assembly have a damage penalty, resulting in characters DPS to reduce or even lower than the plan and only main hand, we try to balance with equipment, do not trade-off.

 

Tip: hands back to the air flow does not depend on the IAS, but by the return air speed, so it can be as long as the DPS you can do the following to find a suitable weapons: Select the one-handed weapons -> Fist / dagger / sword -> On the property bar select [% attack speed] -> straight purchase price in the bottom bar to enter their own psychological level -> Search -> high to low Sort by damage per second.

 

Other

 

Whether Ringstalisman or Shields helmet, clothes, and monks who in addition to the selection of weapons, other equipment are the same, so combined that:

 

Agility: main properties, to enhance the DPS, dodge chance, armor (passive skills: hole candle machine first - will Agility 100% conversion of armor).

 

Physical Fitness: improve blood.

 

Resistance: to provide all the elements and physical damage reduction, due to the skills advantage of the monks (passive skills: Heaven - all the resistance calculated according to the highest one), we can choose a single resistance to the heap .

 

Monks of the most important attribute selection is balanced, each of which can not be too low, I casually heap extreme properties, ended in failure, precisely because of this, the monks properties of the equipment is not very easy to select, can not give a simple screening can only tell you in the right direction, so that we all grasp.

 

Ordinary difficulty and Nightmare equipment, we can be assured with high agility equipment, as long as both physical and armor, not too crispy, basically there is no problem.

 

Equipment of Hell and Purgatory difficulty you experience in the forum posts, summed up a rough range of properties:

 

Agility 700-900

 

Physical 700-900

 

Resistance 250-350

 

The current level of equipment, the value is best not to exceed this range, or an ultra-high property will inevitably lead to other property short board first wrote about here, what comes to mind and then up to add are welcome to point out that error, I do not burn Partial farther on the road.



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