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Do You Know Big Group “Meta” Changes in Diablo 3


Are you looking for the best D3 Items site? d3itemsale.com must be your best choice. We can offer you the lowest price Diablo 3 Items that can meet your requirements. You can also know the latest diablo 3 news here. Recently, according to some reports big group “Meta” changes coming in diablo 3. Senior Developer Wyatt Cheng has offered an post that talk about philosophy behind some major changes coming to Diablo 3.

Read the original post here.
PROBLEM #1:Bringing damage support buffers is more effective than bringing a second damage dealer. Why bring damage dealer #2 when you can bring a damage support who increases the damage of damage dealer #1 by 300%?

CHANGE #1: We are going to be reviewing the party-based damage buffs provided by all the classes. The degree to which some classes can buff party damage is a huge contributor to the 1 DPS – 3 Support meta.
PROBLEM #2: It is too easy to group monsters together. This is bad because:
·  It disproportionately increases the damage of the group compared to adding a 2nd damage dealer. If you have twice as many monsters grouped, not only are you dealing twice as much total damage – you're also scaling Area Damage upwards.
·  On top of this, many of the grouping mechanics encourages stationary combat. If you're chain-pulling monsters to a point, you’re fighting in one location for extended periods of time.
·  In addition to being stationary, you’re also casting spells at a single location – it’s more engaging when you have to adjust dynamically to a changing battlefield.
·  The grouping mechanics also act as a soft crowd-control, disabling monsters from attacking players, causing combat to feel stagnant and non-interactive.
·  Grouping increases visual noise, which makes discerning (and hence responding to) monster mechanics difficult.
·  Finally, it can cause server issues. While we are always working on server performance optimizations, we also need to recognize that the current game design rewards players for bringing as many monsters as possible onto the screen at once.
CHANGE #2:We are going to make adjustments to crowd control and pull effects to make it harder to perpetually pull monsters onto a single point.
PROBLEM #3:Extremely high rates of healing favor standing still to do more damage instead of respecting and avoiding monster mechanics .
CHANGE #3:One of the reasons you can ignore most monster mechanics is the amount of healing available. Expect to see a drastic reduction in available healing.

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