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The Diablo 3 teach you how to buy the usefull weapon

Today we use data to talk about everybody is concerned about a point: how to quantitatively evaluate the DPS weapons ", to choose and buy you really want high DPS weapons.

Blizzard in the D3 has made the most intimate and most pit dad thing, is the creation of the "" DPS" such a concept, in many people's consciousness, now no longer needs like that with a calculator D2 press press press, everything is integrated "inside the DPS, what, you need to buy weapons, and that is very simple, into ah, establish a top search, by DPS from high to low arrangement, in turn, is the choose and buy.

Things are so simple? Why usually someone with my running complain: "why am I a thousand injury after the crossbow outfit than I originally 900 DPS?"

We now see their low DPS to what was included

Now already determined the "included in the DPS: the weapon attack rate, elemental damage, additional damage, the extra damage percentage

Not in the "laid out the DPS: weapons to gain quick DPS, increases attack speed (IAS), crit rate and critical strike damage

See, the latter is actually a lot of people care about, and although we civilians in the process of choose and buy weapons, and has kinds of the second line attribute of the need for general we all can't afford to buy weapons, but in a high DPS the crossbow, at least, has an attribute or a lot of.

Now I give a fixed DPS value calculation, agile, IAS, and crit quantitatively shall be distributed to weapons in the DPS

To calculate the fixed DPS, need four things, panel agile, panel attack rate, panel crit rate and panel blasting injury (note don't drive steps), so in shopping when ah, please ensure that you remember your own these a few value.

Fixed DPS = "DPS... (1 + weapons IAS/panel attack rate) x (1 + weapons agile/panel agile) x (1 + panel explosion hurt × D3 weapons crit + weapons explosion hurt × panel crit)

(ace may find the last I omitted a weapon crit × weapons explosion hurt, in order to facilitate calculation, one is both the acura weapons appear too little, even if at the same time appear, because the numerical small, very limited influence for DPS)

Now we'll look at the case

With my own little poor DH, for example, panel agile 1200, attack rate 1.8, 30% crit, explode and hurt 140%

Now for four cases weapons, is true to the weapon, could not go to work to ah screenshots:

Weapons A: crossbow, dps963 their, their own attack rate 1.1, increases your critical strike damage by 32%

Weapons B: crossbow, dps940 their, their own attack rate 1.1, increases agility 48

Weapons C; Bows, dps906 their, their own attack rate 1.4, increase attack speed by 30%

Weapons D: bow, dps843 their, their own attack rate 1.4, increases your critical strike damage by 73%

And then we come to calculate a revision of the DPS

Correction of A crossbow DPS: 1055.4

Correction of the crossbow B DPS: 977.6

Correction of bow C DPS: 1041.9

Bow D fixed DPS: 1281.4

Can see, in high crit rate under the bonus, originally the weakest DPS bow D is the highest.

Of course if you not high crit rate and estimate the bow C DPS is the highest.

Because have higher agility, so below 150 agility bonus for DPS is very limited

See here someone asked, not to say that increase attack speed is the most useless attribute? Why DPS so high

I should make a correction this sentence: for a single gun HIT&RUN jilt the genre, increases attack speed useless, you run, the more play less, DPS (damage per second) of the less the meaning, and DPH (each strike damage) of the greater the meaning, which is why most of the crossbow is HIT&RUN with

So this brings up another value: fixed DPH (each strike damage) calculation

Fixed DPH = "the weapon DPS/attack speed... (1 + weapons agile/panel agile) x (1 + panel explosion hurt × weapons crit + weapons explosion hurt × panel crit)

Correction of A crossbow DPH: 959.1

Correction of the crossbow B DPH: 888.7

Correction of bow C DPH: 647.1

Bow D fixed DPH: 915.3



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