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Diablo 3's smoke after the man nerf skills collocation and play

The smoke screen the whole life nerf DH change........ Various entanglements various attempts last night, all can not find a conveniently, struggling under, finally get a good collocation, farm several hardware + marg sister, quite without extra trouble:

With slag attributes figure, with standard 48 precepts, the 800 attack ice attribute heavy crossbow, light spray--

 

 

Two output skills:

1, after bite arrow + devour arrow: high output + back to anger, with weapons ability damage and special effects

2, cluster arrow + cluster bombs: key skills, high output high consumption, the build around this skill is made

Four precepts skills:

1, and when the + smoke diffuses: to have to travel up the combination of only 1.5 seconds.. Don't say hard trip skills, even to take off the war clear hatred are can not do, and when the press blame is still in after you, when you turn to blame the smoke buff is done.. But still do not break a emergency little invincible, retained

2, gaining momentum + field of callus: home for journey skills

3 and war pet + bats: high consumption of cluster bombs need a to force the angry reply buff

4, nailing claw thorn + impassable: cooperate with the cluster bombs key skills.

Three passive skill:

Calm sniper, shoot with great precision, archery, specialization, all to the output

The power of cluster bombs is very high, but the ballistic and the pit dad speed made him very hard to use good, playing a hit didn't hurt, the match on freeze trap for auxiliary.

Basic game:

The strange to you save to-trap, and stepped back-to trap (best front) play 2 ~ 3 rounds (according to equipment configuration and decide) cluster bombs-get away movement or chase

Results:

In the cluster bombs the flight, all the blame in succession fall into trap body/set down and then be hit balls bombs, with heavy crossbow and steps, I this panel attributes can see a bunch of 10 w + critical strike Numbers.. Can survive white blame basic no, blue and gold under a large section of the blood

Advantage: 1, the high cost of high output also means that the lowest haf reach the highest anger consume/damage than, get rid of the smoke stand pile output play style

2, the song of a ballistic various around obstacles.. Believe that the DH is this guy had all sorts of second trajectory

Three, or high damage(buy cheap D3 items), ensure shots from the field and damage is very considerable

Disadvantages: 1, summarized wide enough for the scattered around the need to avoid blame and gather strange

2, the build.. Believe you also notice, lack of initiative slowdown contain skills, light by trap is made up for hard!

Ice attribute weapon! For scattered/alone with after the bite arrow contain, and, by the high output after bite arrows, and scattered little blame two or three arrows to put out; And even if blue gold blame can also use with ice attributes of macrophage after arrows kite + output + back to energy and then certain time by snare + fletchet outbreak, along with a younger brother jin together, a blow from continue to run road, very much at home. The highlight of the trap and decide the body in charge can stop, can park invulnerable shield, as long as played well, all  of blue D3 gold blame accelerate strange also can eat with the explosion.



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