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The analysis and thinking about the Wizard three kinds of main stream in Diablo 3

The mage will Diablo 3 be varied skills collocation, although power armour and critical effect was cut out two kinds, but it hasn't affected the mage many other strong build. Here is to introduce the current mainstream build the mage, new players to some ideas.

Preserving life kite flow mage build

Bull fiery serpent (poisonous a hydra)

Blizzard (ling bitter winter)

The diamond skin (crystal skin)

Mirror technique (multiple mirror)

Teleport (space-time worm hole)

Energy armor (persistence armor)

Passive: glass cannon, magic proficient, call a method

Equipment: high DPS, high intelligence, rapid, run speed, crit don't consider, effective on life, open a small blame touch the undead can.

This is the most important When you can withstand blame the attacks, burst damage is not enough to kill monster fast, or simply said, in your equipment be crushed, put money into DPS and kite flow can over brush strange. But it's not particularly low efficiency, but to the demand is higher, at the same time, some strange fight extremely slow (fast or plague attributes), some are certain dozen however.

 

 

Balanced flow mage build

Balanced flow:

Bull fiery serpent (poisonous a hydra)

Lightning pulse (through electric ball)

Blizzard (ling bitter winter)

Mirror technique (multiple mirror)

Teleport (space-time worm hole) or diamond of the skin (crystal skin)

Energy armor (persistence armor)

Passive: glass cannon, magic proficient and cold blood

Equipment requirements: balance DPS, intelligence, rapidly. Crit explosion hurt not compelled. Effective on life, to open a small blame after touching the slightly more than 35% is advisable.

This is the most can build for common to build the magic. The blood of cold glass artillery + guarantee not lower output; The ball don't consume close to, ensure the storm may at any time slowed down, worm hole transmit also can at any time of four companies, is a very good build between coordination skills. Both slowdown, AOE and certain critical hair DPS, if you include the h. viper bug, that almost no dead Angle and weaknesses, the efficiency is much higher than the first one, for some mage buster also some a dozen.

More important is almost no equipment rigid requirements, all attributes of the ascension is linear, do not need to crit back to the blue don't need critical injury, make equipment choice is great. When you the whole characters in two million when the equipment, the build is the most efficiency.

The only drawback is a strange of the first play slightly long, put under the snake blood shall come every fight doppelganger again, at the same time, the critical strike damage without case more than arcane ball, where there is a power attack or than arcane poor ball.

 

 

Crit flow mage build

Crit flow:

Bull fiery serpent (poisonous a hydra) or frost nova (extreme frozen)

Mystery of the ball of light (energy-saving light balls)

Teleport (space-time worm hole) or magic weapon (strengthen weapons)

Mirror technique (multiple mirror, simulation technique)

The diamond skin (crystal skin)

Energy armor (persistence armor)

Passive: critical mass, magic proficient and glass artillery

Equipment requirements: crit with 25% minimum buff, explode and hurt the more, the merrier lowest 60% (a hole), critical strike back to the blue minimum 18 (had better and more). Balance DPS, intelligence, rapidly. Effective on life, open after a little strange touch once not more than 35%.

The ways need equipment foundation, I above "minimum" really is the minimum mean, less than these or a balanced stream is good.

Say strictly, arcane light ball may not really than electrical ball strong so much, because attack range, flight speed and resource constraints, arcane ball is impossible to reach the release of the frequency electric ball. Just build electric ball if want to be used all go down, and finally would return to the pile of crit up (intelligence 1500 + 2.0 speed, crit explosion hurt effect will crush intelligence rapidly). Since all want to pile of crit, then why not tell crit dependence of extremely high arcane ball? Gradually, and this is the core of the critical strike flow thought, crit itself does not bring a lot of qualitative change. So don't for crit and crit, sacrifice a lot of intelligence and weapons DPS, only to panel's crit rate and crit back to the blue, and finally as the price of cabbage efficiency of electric ball flow.

But equipped up later, the schools should be the mage best way, once the panel DPS high to 5 w above, A4 many occasions can in a tube blue after discharge before fix, and if explode rate reached 40% +, the critical mass can also bring the qualitative change, ice armor nova coverage will be a great boost, then wait was changed forever, snakes and even can not. When you think about it, ice live a group of the enemy crit 12 seconds + 15%, then open the diamond armour Jordan, while simulation technique doppelganger, full screen 10 w + 1 w + with a yellow word plus a fast turn of diamond CD... This is heaven!

 



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