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Reddist answer the question about the official Diablo 3 I

If you missed the last week's "Reddist developers question and answer" and Jay Wilson, Wyatt Cheng and Andrew Chambers of the opportunity to exchange, don't struggle to find! We will be announced after finishing problems compiled for you, so you need to be, relax...... Then slowly reading can.

Comprehensive game Genernal Gameplay

* the repairs

Diablownaway: why do you think that increasing the repairs better than other methods? The world of warcraft, solve a drag style of play method cannot greatly increased the repairs. But let all areas in combat, to try to limit the possibility of a drag, and let the Boss and the monster in the end of combat restore later life values. Don't put before the good problem solving get worse.

Greatly increased the repairs will hurt to seek the challenge of the players, they refused to give up, and not let every fight. Should be to encourage players for the challenge. The changes will allow players to go back to playing every day 12 hours of jar and not playing the game.

Please reconsider, thank you.

Wyatt Cheng: it is still in the choice of our consideration, we have no final decision, but the problem of quantity. Let us suppose that changes a minor repairs after 40000 gold. How often should you can make 40000 gold? Now to see if you play the purgatory ACT1 (just, for example), will all be sold the blue with NPC, then there is 75% of the Gold Find Nairobi and fold the day with courage, you an hour should be very easily with 120000-150000 income. Death 10 times your equipment all damage, it means you can die every hour 30-40 times. How much I don't know. It looks is not a few.

 

But like I said, this is the problem of quantity. 50000 the repairs will be worse? 30000 how? 20000? I want to say is now 6000-10000 for repairs to the some ridiculous. I can think of 50000 is too high, but obviously the correct answer is somewhere in between. We will be after this chronicle and find we think test result is feasible quotas.

* elemental damage

KaydenFox: why elemental damage was cancelled? The burning flame, the treatment of detoxification, vertigo lightning, the treatment of divine...... If words are added to the game experience is very good.

Jay Wilson: because players tend to DPS above all. We find that we will only test choice the highest damage property. If we equal damage, they will not choose not to have control of the effect. The situation is, we keep on the ice of attribute the movement slowing effect and reduce the damage, and now it becomes number of the use of the least.

 

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