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The difficult skill collocation choose about the Witch Doctor in Diablo 3

 The Barbarian nightmare, Diablo 3 witch doctor nightmare skills collocation, into a nightmare difficulty, the monster of combat effectiveness decreases, increased, the baby is not so to force, when diablo 3 nightmare witch doctor should choose how skills? Small make up recommend some medicine skills the choice of collocation nightmare.

Witch doctor nightmare

The nightmare difficulty, first we're going to change gear, normal mode of brain damage will be of no blame seconds miserably.

Please go to the auction house search a set of intelligence + physical equipment.

Here in belt, for example:

Choose your grade level ± 2 class, filter conditions to choose to have a physical intelligence (more than 10 guarantee the 2 kinds of attributes, have again at the same time out of the single digits attribute is not random ground outfit).

This level items around 5000 can cleans out good equipment, set up 8000 for upper limit.

Search out the results after, on price point once there, and to let him have arranged by the price, doesn't spend much money you will find that your fighting capacity upgrade the N.

All parts of the judgment standard equipment is different:

Weapons: DPS > > > intelligence > other damage

Necklace ring: directly increase damage > > other intelligence

Other parts: intelligence physical > other

Below to continue our LianJi trip.

Generally speaking the nightmare difficulty level corresponding character level is in the 30 to 50 between, 30-and could have been a build before using it.

The shaman nightmare skills collocation:

Play blame process or the corpse and paladin flush up, you keep up with the spirit, soul, do step, and reap, and to blame more places, left key bomb to throw acid rain.

40-53 level

The level 40, predict to search the core back to the blue skills finally came out, and I LianJi feel most easily build a we finally got:

This set of skills, is the core of the 4 buttons choice, because need four skills to predict and into the CD in general, spirit do step + + harvest death grips the three is everyone commonly used, the fourth CD skills choice I tried for a long, long time, have the corpse, zombie wall, big bad voodoo ceremony, the devil doll army, hex and so on all I tried, finally feel better use or group of chaos.

Reason 1: CD length appropriate, big bad voodoo ceremony and the ghost doll army CD too long, small blame you is it doesn't? Open, and a pile of blue and yellow name? Don't open and didn't back to the blue.

Reason 2: not easy to forget, the corpse and zombies dog always to see skills CD, often forget to CD went heavy recruit.

Reason 3: is the most important reason, group chaos is not only a trigger back to the blue CD skills, more important is, he and a build output rhythm is in harmony. Spirit do step + + harvest death grips, the character was in strange pile and immediately a group chaos, group control effect is very good (especially 43 level out the coma after passive) and then to themselves a acid rain, and stabs the rune acid rain in the range is very large, and at this time to predict the triggered 300% back to the blue, basic can keep of crazy by acid rain, clear call a speed ah ~

In this case, the left key will not need to fire skeleton, in exchange for a third consecutive darts, point and kill some monomer small strange use.

Note:

1, the skills of the BOSS war when bats/rushed to acid rain of fire dog/zombie inside soul of the soul and so on any macrophage/you liked monomer damage skills.

2, look at me with death grips the death is both the living rune (in death grips on the enemy of death have probability extra blood off bottle), passive brought eat blood bottle back to the blue + damage, together with who knows who (I often 5 layers harvest + ate and play, DPS to ordinary young tiger without state of 2 times).

54-level 60

54 class a zombie bear, and use it to replace acid rain, other skills are all the same, I not screenshots, there is also some rune can adjust according to be fond of.

Such as death grips rune, as the case may be slow change/down to CD/heaven zombie/bleeding bottles.

Remember to put the spirit level 53 do step into h. rune, and there is a very strong physical model if the yellow/blue strange combination, the group can change fear chaos spirit (armor rune), CD more short, survival is more a little bit stronger.

Zombie bear is a violent thing, single bear damage than 1 times or so high acid rain, he once out 3 only...

It is a yellow/blue blame god skill, seize the opportunity and spirit, harvesting, groups do confusion, and then the zombie bear outbreak, about 3 seconds of time to give you mindless zombies bear.

To pay attention to the zombie bear closer range, but close together 3 only hit, the output is so terrible that yellow/blue blame all don't the bump.

Then open skills CD, good longer erupt in waves.



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